![]() So it's just a question of marketing and getting the word out for this. and the U.S., and the meerkat program is running in over 60 countries, so there's a fanbase already there. It's the flavor of the month at the moment in the U.K. We think meerkats are quite, let's say, in flavor. II: Well, we think that we have a good title. ![]() Obviously you must have some confidence in WiiWare, but it's been difficult for some people to actually monetize that platform. When we felt ready and had good ideas, like this one, we decided it's time to start this game development company. ![]() But first we wanted to build experience as an outsourcing company, working on graphics for not only game development companies but also advertising agencies and others. Ilkka Immonen: That's been our longterm strategy, to build our own game studio. What made you decide now to launch a game venture? In this discussion, Gamasutra talks to CEO Ilkka Immonen introducing the studio, while touching the importance of high-end graphics on the Wii, creating an RTS for children, and moving from outsourcing into original work. ![]() The subsidiary's first game is Lead the Meerkats, a casual WiiWare RTS for children that attempts to take advantage of the popularity of Meerkat Manor on the Discovery Channel. Arctic Circle-based Finnish outsourcing and post-production company Lapland Studio has started a new venture for original games, called Inaria Interactive. ![]()
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